AI Insights · Timothy · October 2024
Top 5 First Person Games in the Middle East: Q3 2024 Performance
Explore the performance trends of the top five first-person games in the Middle East during Q3 2024, featuring insights into downloads, revenue, and active users.
During the third quarter of 2024, the top five first-person games on a unified platform in the Middle East exhibited varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each app fared according to Sensor Tower data.
My Supermarket Simulator 3D from Game District LLC saw substantial growth in both downloads and revenue. Weekly downloads surged from 14.3K in mid-July to a peak of 140K by mid-September. Meanwhile, weekly revenue followed an upward trajectory, reaching approximately $5.4K by the end of September. Active users also increased significantly, from 13.7K in July to 313K by the close of the quarter.
Manage Supermarket Simulator, published by Zego Global Pte, experienced a decline throughout the quarter. Weekly downloads dropped from 161K at the beginning of July to just 4.3K by the end of September. Revenue mirrored this downward trend, falling from $1.6K to $66 over the same period. Active users decreased from 324K to 213K across the quarter.
Call of Duty: Mobile Season 9 by Activision Publishing, Inc. maintained a more stable performance. Weekly revenue fluctuated, peaking at $481K in late July before settling at around $263K by the end of September. Downloads saw a gradual decline from 79.2K in early July to 36.2K by the quarter's end. The game consistently engaged a large number of active users, starting at 602K and ending with 512K.
Granny from DVloper showed a steady pattern in downloads, starting at 63K and gently falling to 36K by the end of September. Active users decreased from 293K to 240K over the same period. Notably, Granny did not generate revenue during this quarter.
Scary Teacher 3D by Z & K Games displayed a consistent user base. Weekly downloads started at 56.2K, dipped to 34.4K, and active users hovered around 394K by the end of September. Revenue remained relatively stable, closing the quarter at $402.
For more detailed insights and analysis, visit Sensor Tower.